Airplane mode has no impact on Breath of the Wild framerate

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Digital Foundry’s report on the frame-rate of Breath of the Wild compared between the Wii U and the Nintendo Switch versions raised some interesting points. First, it was discovered that the frame-rate ran more smoothly in undocked mode than in docked configuration. We know the game uses dynamic resolution scaling to maintain its 30fps frame-rate, but we didn’t know how this affected performance for the game.

Digital Foundry says that dynamic resolution scaling is present on both the Wii U and the Nintendo Switch, so the fact that it’s there doesn’t explain why the Switch’s undocked performance is so much better. The Wii U GamePad screen runs at 648p resolution, while Switch’s undocked performance is 720p. That’s compared to the Wii U at 810p on the TV and the Switch at 900p when docked.

If you’re interested in all the nitty gritty math behind the pixel-counting that’s involved in figuring out these resolutions, be sure to read the original post.

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The interesting part about this post is Digital Foundry has looked into the issue of WiFi performance impacting games on the Switch. They’ve tested a few Switch games in flight mode and found that it has no impact on results in most games they’ve already tested for frame-rate issues and performance.

The Legend of Zelda: Breath of the Wild – $59.99

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