Gwent: The Witcher Card Game Guide

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This guide for the open beta of Gwent: The Witcher Card Game describes the most important feature of the game and helps to understand its rules. The first chapter contains a glossary of terms that the player may come across while playing as well as a handful of general tips.

The second chapter explains the gameplay basics in detail, including elements such as the match interface and course of a match. The next chapter is devoted to card collections (creating and fragmenting them), composing decks, and the account progression system. The essence of every card game, cards, are described in the subsequent one. The aspects covered include rarity, groups, and positions. The last chapter lets the player learn about all Factions available in the game and read a handful of tips that can prove useful while climbing to the top of the ranked leaderboards.

The guide for Gwent contains:

  • A glossary of terms and general tips;
  • Description of gameplay basics and deck building rules;
  • Description of the account progression system;
  • Information on card types;
  • Descriptions of Factions and tips concerning countering them.

Lukasz Telesinski (www.gamepressure.com)

About Gwent: The Witcher Card Game Guide

Author : Lukasz “Qwert” Telesinski for gamepressure.com

Translator : Iwona “Meehow” Jodlowska & Mateusz “Ictius” Sawka & Slawomir “rattchen” Niejadlik

last update : July 06, 2017

Use the comments below to submit your updates and corrections to this guide.

Gwent: The Witcher Card Game Video Game

  • genre: Logic
  • developer: CD Projekt RED
  • publisher:
  • platform: PC, PS4, XONE
  • rated: +12

A stand-alone version of collective card game (CCG) that debuted in the bestselling RPG, The Witcher 3: Wild Hunt, by CD Project RED, and quickly became acknowledged as one of the best minigames in history. In Gwent: The Witcher Card Game players compete against each other with progressively collected decks of cards from five different factions. As in most CCG, the gameplay is turn-based, but quite unusually, the player’s objective is to gather more attack points than opponent. Cards are placed in three different rows, respectively for melee soldier, ranged units and siege machines like catapults. Our army’s strength can be both increased and decreased with special cards, unique skills of commanders or weather effects. Aside from complex multiplayer mode, the game also offers an episodic story campaign.

  • CD Projekt RED – Developer Website.

More About Gwent: The Witcher Card Game

Gwent: The Witcher Card Game going into public beta next week

Gwent: The Witcher Card Game is soon going to step into the public beta phase. This means that everyone will be able to try it out on PC, Xbox One, or PlayStation 4.

Gwent: The Witcher Card Game hands-on � Nilfgaard marches on, reveals the rough plot of Gwent�s first story campaign

February 6 will see Gwent expanded with the addition of the fifth playable faction � Empire of Nilfgaard. We�ve seen the black ones in action and we�re impressed with their original tactics. There�s also some new info on the story campaigns.

Nilfgaard coming to Gwent: The Witcher Card Game next week

If you are playing Gwent: The Witcher Card Game closed beta, you may want to know that the Nilfgaard faction will be added to the game next Monday. But that’s just a part of the upcoming update.

Gwent: The Witcher Card Game beta gets ranked matches and redesigned progression system

If you’re lucky enough to be playing Gwent: The Witcher Card Game’s closed beta, you will be happy to know that the game has received a major update. This one introduces ranked matches and redesigned progression system.

Gwent: The Witcher Card Game single player campaigns will be paid

Gwent: The Witcher Card Game story-based single player campaigns will not be free of charge after all. While the online experience is designed as free-to-play, the campaigns are said to be paid additions.

The following glossary contains terms that the player comes across while playing Gwent. Learning them is especially advisable for beginners.

  • Damage – Decreasing a unit’s Power. Power of Damaged units is indicated in red.
  • Spawn – You create a card and play it immediately. For example, by playing Gremist, you can create one of the following cards: Impenetrable Fog, Clear Skies, or Bloodcurdling Roar.
  • Deploy – A unit’s ability which is activated immediately after playing the card.
  • Highest/Lowest units – Some cards, like weather effects, influence those with the highest or the lowest amount of points. If there are several units of the same Power in the same row, then draws are resolved at random.
  • Resilience – A unit with this ability (e.g. Mahakam Defender or Ekimmara) stays on the board after the round has finished.
  • Destroy – Move a card to the graveyard.
  • Consume – Some units, such as Vran Warrior, can Consume another card’s Power and boost itself by the consumed amount. If the consumed card comes from the hand or the deck, it is taken to the graveyard. If you Consume a unit from the graveyard, it’s eliminated from the match.
  • Boost – Adds a given amount of Power to a selected unit. For example, Swallow gives 8 points of Power.
  • Lock – A locked united loses its passive ability. For example, a Locked Kaedweni Siege Support doesn’t boost cards that appear on the board.
  • Demote – You lower a card’s level (e.g. from Gold to Silver). In this way, you can influence cards that were previously intouchable. To Demote a unit, you can use, for example, Dimeritium Shackles.
  • Shield – Protect a unit from taking Damage. This effect blocks damage just once. An example card: Quen Sign.
  • Armor – Some units, like Redanian Elite, have Armor points in addition to Power points. In such a case, you won’t be able to lower the unit’s Power without destroying the Armor first. However, in the game, there are units that ignore Armor, for example, Coral.
  • Strengthen – Increase the Base Power of a unit. For example, Tordarroch Clan Shieldsmith has this ability.
  • Reset – Restore a unit’s Power to the base amount. It can be done with, for example, Dimeritium Bomb.
  • Discard – Move a card from hand to the graveyard. For instance, Ermion allows you to draw 2 cards and then you have to discard two.
  • Banish – Completely remove a card from the game. Banished cards cannot be resurrected.
  • Resurrect – Restore a card from the graveyard to the board. It can be done by Priestess of Freya, for example.
  • Spy – A unit played to the opponent’s side. An example of Spy is Emissary.
  • Doomed – The card is removed from the game once moved to the graveyard. An example: Sigrdrifa.
  • Fresh Crew – This card’s ability is activated when placed adjacent to a unit with the Crewmen ability, for example: Ballista.
  • Crewmen – Such a unit activates the ability of a card with the Fresh Crew ability. For example, Blue Stripes Scout.
  • Trap – Such cards are played to the opponent’s side. They remain hidden until a certain requirement is met. For example, Dol Blathanna Trapper creates the Fireball Trap card.
  • Veteran – Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard.
  • Trio – Three Unlocked cards of the same type in the same row.
  • Deathwish – The ability is activated when the unit is moved to the graveyard. An example: Nekker.
  • Mulligan – Swap a card for another.
  • Reveal – You reveal your or your opponent’s card. Revealed cards are visible in hand until played or swapped.
  • Bond – The ability of such a unit is activated every time when you play an identical card on the same side. An example is Reaver Hunter.
  • Regressing – The base Power of such a unit, for example: Clan Brokvar Hunter, is restored to the original value when moved to the graveyard.
  • Heal – Restore a wounded unit’s Power to the base value.
  • Countdown – Some units have an ability that is activated after a certain numer of turns, for example, Alba Pikemen summon an identical unit to the board after two turns.
  • Brave – Units from this group activate their ability if the opponent has an advantage at the moment when the card is played. For example, Chort boosts itself by 4 points.
  • Retaliation – The ability of such a unit is activated when it is wounded. Retaliation doesn’t activate when the unit is moved to the graveyard. An example card with this ability is Raging Berserker.
  • Transform – A given unit is transformed into another. An example: Raging Berserker.
  • Move – Cards with this ability, like Drowner, can take a selected unit to another row.
  • Ambush – The card is played front to the bottom. It is activated when a certain requirement is met. An example: Vrihedd Sapers.
  • Promote – Raises a given unit’s rank, for example, from Bronze to Silver.
  • Stubborn – Cards of this type cannot be returned to hand or deck, for example, by playing Decoy.
  • Copy – The ability creates an identical copy of a given card.
  • Ally – A unit on your side of the board.
  • Enemy – A unit on the opponent’s side of the board.
  • Orders – Units with this ability are immediately played from the deck when a Leader’s ability is activated. An example: Saskia.
  • Draw – Draw a given number of cards from the top of the deck.
  • Shuffle – Some cards, when played, shuffle your deck.
  • Loyal/Disloyal Unit – Such units can be played both on your and the opponent’s side of the board.
  • Token – Lesser units that are spawned by another unit when it is played. For example, Harpy creates two eggs with 1 point of Power – when destroyed, each one creates an additional unit with 3 points of Power.
  • Deck – A full set of cards.
  1. A lost battle doesn’t mean the war is lost! Gwent is, first and foremost, an art of effective bluff. Sometimes it’s a good idea to pass a round and let the opponent win in order to start the next round with an advantage and more cards in hand.
  2. Remember that the board is cleared of all cards after every round, The only exceptions are cards that:
  3. Have an additional skill and remain on the table until the next round;
  4. Cards that were buffed with “Adrenaline Rush” and thus stay for the next round;
  5. Cards that come back to the board weakened after a finished round;
  6. Cards that create another unit after their deletion, for example: “Prize-Winning Cow“.
  7. There is one Monster deck passive skill that is especially interesting – when a round is finished, a random unit stays on the battlefield.
  8. When you start a game, you’re in a problematic situation. In order not to help the opponent, try not to reveal what kind of deck you’re playing right away by not using the key cards.
  9. Try to play every faction instead of limiting yourself to one. Thanks to this, you’ll gain necessary knowledge that proves useful while playing. By becoming familiar with every faction, you know what to expect from the opponent.
  10. Casting the same kind of weather effect, like Frost, on the same row won’t multiply the effect.
  11. Casting another weather effect on the same row eliminates the previous one. For example, if you summon Rain in the row with Fog, units will only suffer damage from Rain, while Fog will be dispelled.
  12. Count points on the board after every played card and remember to take weather effects into account. Also, remember that weather takes points at the beginning of the turn. For example, if the opponent has passed and there are 4 units under the influence of Frost, adjust your victorious move so that it covers the 4 points that you’ll lose before you pass.
  13. Browse the opponent’s graveyard from time to time. It is especially useful when fighting decks that rely on resurrecting key units, for example, a Skellige deck based on Queensguard and Cerys. If you have cards that are capable of resurrecting or destroying units from the opponent’s graveyard, like Griffin, Nekurat, or Vicovaro Medic, you can thwart the opponent’s plan.
  14. Before playing a card, read its description carefully. It is especially important when playing Gwent for the first time. Playing a unit in a clumsy way can harm you.
  15. Advantage in cards is really important in Gwent. While playing cards, try to always beat the opponent, even if it’s 1 point. It is very important not to end a round with a smaller number of cards in hand. If you play a card that doesn’t beat the opponent, and he/she passes, you’ll find yourself in a problematic situation and either sacrifice one more card to save the round or start the next round with the same amount of cards, which can be disastrous.
  16. If you won a round, and you start the next one with a deficit of one card, simply pass and let the opponent sacrifice one card to win the round. In this way, you’ll start the decisive round with the same amount of cards.
  17. Positioning your units, which is placing them on the board, is another important issue. For example, Vran Warrior devours the unit on the right when played. Then, it devours another unit every two turns, so if you place a Gold card on its right side, Vran Warrior becomes useless. The same goes for Event cards, like Commander’s Horn, which boosts 5 adjacent units by 4 points. While playing your units, you have to make sure that the enemy won’t be able to eliminate an entire row with a single Event card. Try to separate the key units with other ones or play them to different rows to make the game more difficult for the opponent.
  18. Learn the effects of every weather effect to be able to operate well in hostile weather. For example, Fog damages the strongest unit in the row by 2 points so playing a card with 10 points of Power lets you protect the weaker units for a few rounds.
  19. First Light is a very useful cart that should be part of most decks. Thanks to it, you can remove all negative weather effects the opponent put on you. First Light proves useful against any deck, not only those relying on weather. Having played it, you have two choices: remove negative weather effects or play a random Bronze card from the deck. Thanks to this, you’ll never left with a dead card in hand.
  20. Remember that “Scorch” eliminates unit(s) with the highest amount of attack points (except for golden cards!). If there are more such cards on the table, for example: 18 points each, all of them will be eliminated. What’s very important, “Scorch” can also destroy your own cards so use it wisely.
  21. In Gwent, every unit has a certain amount of Power which is also its Health. When a unit is weakened, it loses some of its Power.
  22. While creating a deck, try to make it diverse so that you’re able to play cards to all rows: melee, ranged, and siege. Thanks to this, one enemy weather effect won’t be the end of you.
  23. By winning at least 6 rounds a day, you gain more Ore for Card Kegs. More information on this topic can be found in a subchapter dedicated to the account progression system.
  24. When looking for decks and strategies on the Internet, keep in mind that the players from the top of the leaderboards adjust their decks to a small number of opponents that they fight. Therefore, sometimes you’ll need to modify a borrowed deck in order to make it work well in games from a different part of the leaderboards where the deck variety is much greater.
  25. When faced with a difficult choice while opening Card Kegs – for example, one of the 3 Legendary cards is a Premium one – first think if a given card is useful to you at all. If not, the cards that you’ll be using are always a priority.
  26. Before you start crafting Legendary cards, think about Neutral ones first, such as Geralt: Igni. Neutral cards can be played in all decks. If you create one or two Legendary cards for a specific Faction, and then you stop playing it because it’s not performing as you thought it would, you not only waste time but also a large amount of Scraps.
  27. If there is an information on an upcoming update on the game’s website, don’t mill any cards. After an update, some cards can be milled and provide a full amount of Scraps.

1 - User Interface | Gameplay Basics - Gameplay Basics - Gwent: The Witcher Card Game Guide

1. Melee units row with their total amount of Power on the left (for example, 33 points);

2. Ranged units row with their total amount of Power on the left (for example, 0 points);

3. Siege units row with their total amount of Power on the left (for example, 6 points);

4. User panel that includes:

  1. Leader Card as well as all the cards you have at your disposal (A card marked with a looking glass is visible to the opponent);
  2. Number of cards in hand.

5. Card Graveyard and remaining cards in the deck;

6. Player’s name and icon;

7. Total Power of your units (e.g. 39) and the amount of won rounds indicated by a crown symbol;

8. Token that indicates who’s turn it is;

9. Rozwijane menu w kt�rym mozesz przesledzic ostatnio zagrane karty.

10. Counter that counts down the time until the end of a turn. If a player doesn’t make any move, a random card from his/her hand is moved to the graveyard.

11. This is where information on a selected card is displayed.

A game of Gwent can be divided into several stages, and it’s a good idea to take the time to get acquainted with them. Gwent involves, first and foremost, strategy and effective bluff. Don’t be afraid to concede the first round to come back in the next one and win it with great style! Plan your moves ahead and modify the plan whenever necessary. Never give your deck away. Count on your opponent’s mistakes.

1 - Course of The Game | Gameplay Basics - Gameplay Basics - Gwent: The Witcher Card Game Guide

Etap 1: Mulligan

After youve chosen a deck and found an opponent, the so-called Mulligan, which is drawing cards for the game, starts - Course of The Game | Gameplay Basics - Gameplay Basics - Gwent: The Witcher Card Game Guide

After you’ve chosen a deck and found an opponent, the so-called Mulligan, which is drawing cards for the game, starts. Apart from a Leader card, both players receive 10 random cards that they will have in hand for the duration of the game unless replaced or removed with the use of other cards. Before you start playing, you can choose and replace up to 3 cards. If you dislike just one and want to get something better in its place, you can swap the same card three times. If you don’t want to replace anything, you can skip this stage – simply press the RMB and confirm your decision.

Stage 2: Round one

After Mulligan, the actual game starts - Course of The Game | Gameplay Basics - Gameplay Basics - Gwent: The Witcher Card Game Guide

After Mulligan, the actual game starts. The token on the left side of the board choses the player who plays first. A round ends when both players run out of cards or one of them Passes or concedes the round. The outcome is decided by the total amount of attack points which both players collected. If both players have the same amount of points at the end of a round, both are awarded a victorious round.

Stage 3: Round two

Round two starts with the players drawing 2 random cards from the top of the deck, and then one of the cards in hand can be swapped - Course of The Game | Gameplay Basics - Gameplay Basics - Gwent: The Witcher Card Game Guide

Round two starts with the players drawing 2 random cards from the top of the deck, and then one of the cards in hand can be swapped. The table is cleared of all cards and weather effects. The only exception are cards that have a skill to stay on the board or those that come back from the Graveyard. The winner of the previous round plays first (in case of a Draw, the game chooses the player who starts). The second round can be the decisive one if won by the player who was victorious in the first one. If this isn’t the case, the final round will decide the outcome of the match.

Stage 4: Round three

Before the game starts, players receive one random card from the top of the deck and can swap one card once again - Course of The Game | Gameplay Basics - Gameplay Basics - Gwent: The Witcher Card Game Guide

Before the game starts, players receive one random card from the top of the deck and can swap one card once again. The table is cleared again, and the player who won the previous round plays first. The third round decides who wins the match.

Stage 5: Conclusion of the game

After the match has ended, the game displays the result and then counts the acquired experience points and gives players their daily awards for the won rounds - Course of The Game | Gameplay Basics - Gameplay Basics - Gwent: The Witcher Card Game Guide

After the match has ended, the game displays the result and then counts the acquired experience points and gives players their daily awards for the won rounds. At this point, it’s a good idea to congratulate the opponent. Such gesture gives him/her 5 pieces of Ore or 5 Scraps. If they do the same, you also get a small bonus.

1 - Main Menu and Game Modes | Gameplay Basics - Gameplay Basics - Gwent: The Witcher Card Game Guide

  1. On the right side of the screen, there is a small panel which shows the player profile level, rank in ranked play as well as the amount of Ore, Scraps, Meteorite Powder, and Card Kegs;
  2. The menu that lets you access the features described below;
  3. A scroll menu that displays detailed options of a given feature.

Game modes

In Gwent, the player can participate in several kinds of matches - starting from an ordinary game against a virtual opponent, through casual duel with a random player or a friend, and ending with serious ranked play that requires us to show true skill - Main Menu and Game Modes | Gameplay Basics - Gameplay Basics - Gwent: The Witcher Card Game Guide

In Gwent, the player can participate in several kinds of matches – starting from an ordinary game against a virtual opponent, through casual duel with a random player or a friend, and ending with serious ranked play that requires us to show true skill.

Casual Match

A classical duel against a real opponent. Having chosen a deck, the game will find an opponent with a similar experience level for you. This mode is the basic form of account development because you won’t be able to play ranked matches before reaching level 10.

Ranked Match

Having reached the 10th account level, you will be able to take part in Ranked Matches - Main Menu and Game Modes | Gameplay Basics - Gameplay Basics - Gwent: The Witcher Card Game Guide

Having reached the 10th account level, you will be able to take part in Ranked Matches. When you use this mode for the first time, the game calculates your experience level on the basis of the Casual Matches you’ve played and will assign an adequate rank to you. You will receive additional rewards for this action. From now on, every match played in this mode, apart from experience points and bonus rewards, will also be rewarded with ranked points that you have to collect to climb up the ranked leaderboards. Bear in mind that Ranked Matches are no joke and every loss will cost you ranked points. It must be stressed that although you can lose points, you never lose the rank you’ve reached. What’s more, every obtained rank gives the player Scraps, Meteorite Powder, and Card Kegs.

Friend Match

In this mode, you can invite your friend to play Gwent. Only the people visible in the game’s main menu can receive an invitation. You receive no additional awards like in the case of a Casual Match and Ranked Match.

Challenges

In this mode, the player can play the tutorial, which explains the gameplay basics very well - Main Menu and Game Modes | Gameplay Basics - Gameplay Basics - Gwent: The Witcher Card Game Guide

In this mode, the player can play the tutorial, which explains the gameplay basics very well. Moreover, it offers many challenges connected to every available Faction. Rewards for completing them are worth the effort – apart from a considerable amount of Ore and Scraps, you can gain two extra Leaders for each Faction. Every beginner should play the tutorial first.

Practice Match

This mode lets you play against a virtual opponent. Practice Match is a great way to increase your skill or try your deck. It is especially recommended for the players who have just begun their adventure with Gwent and are not too familiar with its rules.

Main menu lets you see you card collection, create/edit decks, and browse the collection of trinkets to modify your player icon or portrait border. When playing Gwent, you will be using these features very often to look for solutions to the problems you’ve encountered, enhance your decks, or simply to feast your eyes on the cards you’ve collected.

In this bookmark, you will find all the cards youve managed to collect - Card Collection - Card Collection and Creating Decks - Gwent: The Witcher Card Game Guide

In this bookmark, you will find all the cards you’ve managed to collect. The screen is very clear and you can additionally filter the search results in order to find the cards you’re looking for more efficiently.

  1. The card list divided into Factions. Blue rhomboids inform you how many new cards are there in your collection;
  2. A scroll menu that lets you select the card type, for example, of a given Faction;
  3. A window with the search results. The cards you don’t have yet are tinted gray;
  4. Information on spare cards that you can mill into Scraps and/or Meteorite Powder;
  5. Advanced search options with additional filters.

Scraps are used to create cards. You can obtain them by winning daily awards or milling unneeded cards. You will surely find duplicates when opening Card Kegs. You can turn them into Scraps that let you craft cards you actually need to enhance your decks. The amount of Scraps you receive for milling a card depends on its Rarity. Remember that milling Premium cards, which are the animated ones, gives you the same amount of Scraps as for the regular ones but you do gain some Meteorite Powder.

Milling cards - Creating and Destroying Cards - Card Collection and Creating Decks - Gwent: The Witcher Card Game Guide

Milling cards

Card’s rarity

Amount of Scraps

Common cards

10 Scraps

Rare cards

20 Scraps

Epic cards

50 Scraps

Legendary cards

200 Scraps

Milling Premium cards

Card’s rarity

Amount of Scraps/Meteorite Powder

Common cards

10 Scraps + 20 Meteorite Powder

Rare cards

20 Scraps + 50 Meteorite Powder

Epic cards

50 Scraps + 80 Meteorite Powder

Legendary cards

200 Scraps + 120 Meteorite Powder

Crafting cards

Card’s rarity

Amount of Scraps

Common cards

30 Scraps

Rare cards

80 Scraps

Epic cards

200 Scraps

Legendary cards

800 Scraps

The above amounts clearly show that you cannot craft a card of a given rarity for milling an equally rare card. This is why you have to carefully think what to spend your hard-earned Scraps for. It must be also stretched that you can create a Premium card, which is an animated one, from a regular one but it requires Meteorite Powder.

Crafting Premium cards

Card’s rarity

Amount of Meteorite Powder

Common cards

100 Meteorite Powder

Rare cards

200 Meteorite Powder

Epic cards

30 Meteorite Powder

Legendary cards

400 Meteorite Powder

A deck in Gwent consists of a minimum of 25 cards up to the maximum of 40 cards. One might think that there is nothing special about it but that’s totally wrong! Creating your custom deck is very challenging and strategically demanding task. In Gwent, players have a myriad of cards at their disposal. Even if one wanted to play only the most powerful ones, it’s unfortunately impossible because of certain limitations. Creating deck can be divided into several stages.

Stage 1: Choosing a Faction

First, you have to decide what Faction you want to play - Creating Decks - Card Collection and Creating Decks - Gwent: The Witcher Card Game Guide

First, you have to decide what Faction you want to play. You can choose between:

  • Monsters
  • Northern Kingdoms
  • Scoia’Tael
  • Skellige
  • Nilfgaard

More information on Factions can be found in the last chapter of this guide, which is devoted to this topic. Having made the choice, you will also have to choose one of your Leader cards. Every one of them has a unique skill that you can adjust to your own playstyle.

Stage 2: Choosing the right cards

For the purposes of this guide, the selected Faction is Skellige with the King Bran as the Leader - Creating Decks - Card Collection and Creating Decks - Gwent: The Witcher Card Game Guide

For the purposes of this guide, the selected Faction is Skellige with the King Bran as the Leader. His special power lets the player Discard any 3 cards from the deck to the graveyard. A deck, as mentioned before, can consist of a minimum of 25 cards up to the maximum of 40 cards. You also have to consider that although 40 cards may include more of the important units or Event cards, but, at the same time, it reduces the chance to draw the most interesting ones during a match. It is assumed that 25 cards is the most optimal amount that makes it possible to implement any strategy. You can place melee, ranged, and siege units as well as Event cards in your deck. However, there are some limitations, namely:

  1. You can have only up to 4 Gold cards in a deck;
  2. The amount of Silver cards cannot be higher than 6;
  3. You have to have at least 15 Bronze cards (to complement the deck to 25 cards).

While creating a deck, you have to consider what decks you’ll be fighting. You have to choose cards that will allow you to eliminate enemy threats as well as units that will increase the total combat strength of your deck.

Stage 3: Finishing the deck creation

The above deck is composed of 25 cards, 6 of which are Silver, 4 are Gold, and the rest are Bronze - Creating Decks - Card Collection and Creating Decks - Gwent: The Witcher Card Game Guide

The above deck is composed of 25 cards, 6 of which are Silver, 4 are Gold, and the rest are Bronze. It uses the units that can be Discarded with the Leader’s special ability (Queensguard, Cerys) and then restored to the board with a single card. What’s more, the deck includes units that allow the player to Resurrect cards from the graveyard, such as Priestesses of Freya. Also, there is no shortage of cards that let you neutralize enemy units, like Alzur’s Thunder, Geralt: Igni, and Clan Drummond Shieldmaidens. During a match, Bears, which damage all enemy units that will appear on the board by 1 point (except for Gold ones), also prove very useful. A well thought out deck is the key to success, so when you’re creating one, try to think your strategy through and choose cards that have synergies, which means that if you play one card, you can trigger an additional effect of another one.

Gwent’s Store is tended to by a very friendly Troll who’ll break open Card Kegs for you very eagerly or sell you some Meteorite Powder. Kegs are available for Ore (one cost 100 Ore) or real money. Every keg contains 4 random cards, and then you choose an additional fifth one.

The game guarantees that at least one of these cards will be Rare or better - Store - Card Collection and Creating Decks - Gwent: The Witcher Card Game Guide

The game guarantees that at least one of these cards will be Rare or better. Sometimes you might face a hard choice when you draw 3 Legendary cards and have to discard two of them. In such cases, it’s best to choose the Neutral card, if possible, since it will be possible to use it in all decks, not just in a specific Faction.

In Gwent, you can increase your profile level after every game. A victory and a good score gives you an adequate amount of experience points, but it must be also stressed that a defeat and a draw also grants you some points.

1 - Account Progression System - Card Collection and Creating Decks - Gwent: The Witcher Card Game Guide
Moreover, every 2 won rounds, the player can receive a random reward from the following pool - Account Progression System - Card Collection and Creating Decks - Gwent: The Witcher Card Game Guide

Moreover, every 2 won rounds, the player can receive a random reward from the following pool:

  • 15 Ore
  • 15 Scraps
  • 15 Meteorite Powder
  • 1 random card – if you’re lucky, you might even get an Epic one!

Apart from that, the player can receive an additional reward every 6th/18th/42nd round which will amount to 100, 75, and 50 ore, respectively. If you can manage to win 66 rounds, you also gain 50 Meteorite Powder.

Once 24 hours have passed since you won your first reward, a “New Day” starts in the game, and you can play for the daily rewards from scratch. To gain Ore quickly in Gwent, and thus get Kegs, it’s a good idea to spare some time every day to win at least 6 rounds. In this way, you can buy at least 1 Keg and obtain new cards.

In Gwent, cards are divided by their Rarity levels, among other factors - Card Rarity | Card Types - Card Types - Gwent: The Witcher Card Game Guide

In Gwent, cards are divided by their Rarity levels, among other factors. To know which group a card belongs to, you have to look at the little square in its bottom right corner.

Common

Common cards can be recognized by a white square in their bottom right corner - Card Rarity | Card Types - Card Types - Gwent: The Witcher Card Game Guide

Common cards can be recognized by a white square in their bottom right corner. They are the most frequently found cards in Kegs so you’ll have a plenty of them very soon. Because of their multiplicity, you will get a lot of copies, which can be annoying, but at least you can mill them to get Scraps and craft more useful cards.

Rzadkie karty

Rare cards can be recognized by the blue square - Card Rarity | Card Types - Card Types - Gwent: The Witcher Card Game Guide

Rare cards can be recognized by the blue square. They are more valuable than Common cards and their amount in kegs is limited. Every keg guarantees you at least one Rare card so it’s harder to obtain them.

Epic

Epic cards have a purple square and are very rare - Card Rarity | Card Types - Card Types - Gwent: The Witcher Card Game Guide

Epic cards have a purple square and are very rare. They are much more valuable and powerful than Common and Rare cards. You can only have one Epic card in a deck.

Legendary

Legendary cards are marked with a golden square and a golden border - Card Rarity | Card Types - Card Types - Gwent: The Witcher Card Game Guide

Legendary cards are marked with a golden square and a golden border. They are the most valuable both in terms of additional skills and their collectible value. Legendary cards are incredibly rare – if you’re unlucky, you might have to open a lot of kegs before you get one.

Every card, aside from rarity, has a function. To make things clear, cards in Gwent are divided into groups by their type, position, or in-game role. When you’ve just begun playing Gwent, it might seem complicated so it’s a good idea to spare a moment to get acquainted with this system. Below, you can find all information you need.

  • Bronze cards
  • Silver cards
  • Gold cards
  • Leader cards

Bronze cards

Bronze cards are the most common ones and also the most numerable in any deck - Card Groups | Card Types - Card Types - Gwent: The Witcher Card Game Guide

Bronze cards are the most common ones and also the most numerable in any deck. You can have up to 3 copies of a single one in a deck. Some of them have different visual variants (3 versions of the same card, like in the case of Wild Hunt Riders in the Monsters Faction or Queensguard in the Skellige Faction), but they serve the same purpose so it’s a matter of aesthetics. Bronze cards are susceptible to all Event cards, both negative and positive, and therefore are easily boosted or weakened. The only exceptions are cards that have an additional property in the like of resistance to Frost that makes them immune to this weather effect. Bronze cards can be boosted by other buffing units.

Silver cards

Silver cards are more valuable than Bronze ones and also have additional unique skills - Card Groups | Card Types - Card Types - Gwent: The Witcher Card Game Guide

Silver cards are more valuable than Bronze ones and also have additional unique skills. You can have up to 6 Silver cards in a deck so you have to select only the most useful ones. Silver cards are also susceptible to Event cards, unless they have another unique skill like resistance to Fog. Silver cards can also be boosted by other units.

Gold cards

Gold cards have their own rules - Card Groups | Card Types - Card Types - Gwent: The Witcher Card Game Guide

Gold cards have their own rules. You can only have up to 4 such cards in your deck so you have to really think through their selection. These cards are immune to any kind of weather effects and other Events that drain attack points but, at the same time, cannot by boosted with elixirs or units. Gold cards often have very powerful skills, such as drawing extra cards or summoning additional units to the board. However, there are cards that can deal with these seemingly untouchable units. These are:

  1. Dimeritium Shackles – A Rare Bronze Neutral card. With it, you can turn a Gold card in to a Silver one and, at the same time, block its unique ability. A unit Demoted in this way is susceptible to all kinds of weather effects and other types of damage.
  2. Dimeritium Bomb – An Epic Silver Neutral card. It lets you choose 3 adjacent units and Lock them. If at least one of them is Gold, it becomes Demoted and Reset.

Leader cards

Leaders lead your army - Card Groups | Card Types - Card Types - Gwent: The Witcher Card Game Guide

Leaders lead your army. Every Faction has 3 Leaders that possess an additional skill that can be used only ONCE during the entire duel. These skills are various – they might boost, copy, or summon more units, weaken the opponent’s cards or deck. You have to consider that some decks require a certain Leader to be maximally effective.

Every unit can be deployed to a specific row. While building your deck, it’s important to make it various and choose your units in a way that lets you fill every row. If your deck has only melee cards and your opponent plays Frost, you’re as good as defeated. With a varied army, one weather effect might be insufficient to win the battle. Moreover, when playing cards, you have to take synergies into account. For example, Vran Warrior devours the unit on the right.

Then, it devours another unit every two turns, so if you place a Gold card on its right side, Vran Warrior becomes useless - Positions of Cards | Card Types - Card Types - Gwent: The Witcher Card Game Guide

Then, it devours another unit every two turns, so if you place a Gold card on its right side, Vran Warrior becomes useless. The same goes for Event cards, like Commander’s Horn, which boosts 5 adjacent units by 4 points. When playing your units, you have to make sure that the enemy won’t be able to eliminate an entire row with a single Event card. Try to separate the key units with other ones or play them to different rows to make the game more difficult for the opponent.

  • Melee units
  • Ranged units
  • Siege units/engines
  • Universal cards
  • Spies
  • Ambushes
  • Events

Melee units

Melee units can be recognized by the sword icon right under the attack point number - Positions of Cards | Card Types - Card Types - Gwent: The Witcher Card Game Guide

Melee units can be recognized by the sword icon right under the attack point number. All cards of this type are deployed to the first row.

Ranged units

Ranged units have a crossbow icon - Positions of Cards | Card Types - Card Types - Gwent: The Witcher Card Game Guide

Ranged units have a crossbow icon. They are deployed to the second row in the middle.

Siege units/engines

Siege units are deployed to the third row in the rear of the army and can be recognized by the catapult icon - Positions of Cards | Card Types - Card Types - Gwent: The Witcher Card Game Guide

Siege units are deployed to the third row in the rear of the army and can be recognized by the catapult icon.

Universal cards

In Gwent, there are also cards that have no specific place on the board and can be played to any row - Positions of Cards | Card Types - Card Types - Gwent: The Witcher Card Game Guide

In Gwent, there are also cards that have no specific place on the board and can be played to any row. These cards can be recognized by the icon with looped arrows. These units are very versatile and can be played in a way that lets them avoid bad weather effects currently on the board.

Spies

Spies are cards that you send to your opponents side - Positions of Cards | Card Types - Card Types - Gwent: The Witcher Card Game Guide

Spies are cards that you send to your opponent’s side. You can recognize them by the red eye icon. These cards add attack points to the opponent’s pool but in turn provide an additional effect to the player who plays them, such as drawing of an extra card, weakening enemy units, or moving the strongest unit in the row to your side after a certain number of turns. Thanks to these cards, you can gain another turn by drawing a card and thus making the enemy pass the round and then turn in your favor. You should use spies carefully in order not to thwart your own plans.

Ambushes

Ambushes are played to the opponents side of the board - Positions of Cards | Card Types - Card Types - Gwent: The Witcher Card Game Guide

Ambushes are played to the opponent’s side of the board. Once activated, a specific effect is triggered, for example: weakening all units in a given row by 3 points.

Events

Events are cards that trigger additional effect on the board, a negative or a positive one - Positions of Cards | Card Types - Card Types - Gwent: The Witcher Card Game Guide

Events are cards that trigger additional effect on the board, a negative or a positive one. They are divided into the following groups:

1. Special cards – You trigger another action, such as decreasing the opponent’s units’ strength, drawing extra cards, boosting your own units, or resurrecting units from the graveyard.

2. Elixirs – They increase your units’ strength, give them armor, or reduce the opponent’s units’ armor.

3. Weather cards – Playing them causes a negative weather effect in a given row:

  1. Frost – Reduces the Power of all Melee units by 1 point each turn (aside from Gold cards or those immune to weather effects)
  2. Fog – Spawn a Fog effect on selected row that decreases the strength of the highest, non-immune units on that row by two each turn. Also, some units benefit from Fog, for example: Foglets.
  3. Rain – Reduces the Power of the weakest units in a given row by 2 points every turn (aside from Gold cards and the immune ones).
  4. Storm – Reduces the Power of the leftmost units in a given row by 3, 2, and 1 point, respectively, every turn (aside from Gold cards).
  5. Hailstorm – Damages all units in a given row by half their Power (aside from Gold cards).
  6. Ragh Nar Roog – Creates Ragh Nar Roog in all rows on the opponent’s side of the board. Every round, the strongest unit in every row is damaged by 2 points.

The aforementioned weather effects can be neutralized with First Light or units that have such an ability, like in the case of Archgriffin (Monsters), Blue Stripes Scout (Northern Kingdoms), or Nauzicaa Standard Bearer (Nilfgaard).

The army of Monsters is led to battle by Eredin, Dagon, or Unseen Elder. Depending on the chosen Leader, the deck relies on playing weather effects, consuming other units, or combining both options. Its ranks are filled by terrifying and bloodthirsty beasts as well as ghosts and other supernatural beings, some of which are immune to even the harshest frost or dense fog. Monsters’ strength are their numbers so you will have to face their hordes many a time.

1 - Monsters | Factions - Factions - Gwent: The Witcher Card Game Guide

Tips

1. Monsters’ strength are their ability to play weather effects. In their ranks, there are units that summon Frost, Fog, and Rain. Also, they are often immune to these weather effects.

2. Currently, you can encounter 3 archetypes of Monsters decks:

  • A deck relying on Consuming, composed of units that can Consume their own units and units in the opponent’s deck or graveyard. To counter such a deck, one needs units that can Lock or Demote.
  • A deck relying on playing weather effects to hinder the opponent’s efforts in building a solid pool of points. Cards that can dispel adverse weather conditions, like First Light, are a must against such a deck.
  • A combination of the above. This is perhaps the hardest deck to counter because it has many means of making the opponent’s life miserable.

3. Remember that Wild Hunt Riders stay on the board for the next round if you lost the current one.

4. Bear in mind that Monsters decks might consist of units that benefit from Fog (Foglet, Ancient Foglet). Keep in mind that summoning Fog to the board may also summon free Foglets from the opponent’s deck. Ancient Foglet, when affected by Fog, increases its Power by 1 point every turn.

5. If you play a deck that relies on Resurrecting, you might come across a Monsters deck that includes Griffins. These creatures let the player pick a Bronze unit from the opponent’s graveyard. Pay attention not to lose a key card after it was moved to the graveyard.

The army of Northern Kingdoms are led to battle by Foltest, Henselt, or Radovid. The army consists of the best units recruited from the entire North. You can command Crinfrid Units, Redanian Elite as well as a highly-trained Blue Stripes squads. The core of Northern Kingdoms army are powerful siege engines that can break any line of defense.

1 - Northern Kingdoms | Factions - Factions - Gwent: The Witcher Card Game Guide

Tips

1. Currently, you can encounter 2 archetypes of Northern Kingdoms decks:

  • Foltest’s deck relies on using siege engines with Fresh Crew ability and other units with the Crewmen ability to trigger an additional effect of shooting. Cards that can Lock or destroy units are helpful in countering such a deck. Moreover, weather effects are also useful in weakening boosted units.
  • Henselt’s deck built on Reaver Hunters. Even if you manage to neutralize these units during a round, the opponent can still return them to deck with Nenneke and play all copies with the use of the Leader’s special ability. To counter this deck, it’s best to have units that can Consume or steal cards from the opponent’s graveyard.

2. Playing against Northern Kingdoms, remember that Locked cards can be Resurrected or moved back to the deck, regaining their unique abilities.

3. Some Northern Kingdoms units, like Blue Stripes Scout and Redanian Elite, have an additional Armor. Bear in mind that they lose Armor first, and you can damage them only after they’ve lost it. However, there are cards that completely ignore Armor and deal serious damage but they aren’t available for all Factions.

4. Watch out for cards with the Crewmen ability because they can activate their abilities again with Fresh Crewmen.

5. Northern Kingdoms decks often include weather effects so make sure that your deck has at least one card that can clear the board from adverse weather conditions.

6. Cards that counter Northern Kingdoms decks well are, for example, Weather cards because they lower units’ statistics.

A unit composed of elven and dwarven rebels who fight guerilla war against Northern Kingdoms against racial discrimination. It is led to battle Brouver Hoog, Francesca, or Eithne. Playing Scoia’Tael, be ready to use dwarven units and playing lots of weather effects. The deck also offers Ambushes and Traps that are unavailable to other Factions.

1 - ScoiaTael | Factions - Factions - Gwent: The Witcher Card Game Guide

Tips

1. Scoia’Tael includes, first and foremost, all kinds of removals, which are cards that reduce enemy units’ Power. A fast deck and a really unpredictable one at that.

2. Currently, you can encounter 2 archetypes of Scoia’Tael decks:

  1. A deck based on numerous spells, including weather effects, earthquakes, or thunders that deal great damage. Every spell played boosts Dol Blathanna Protector by 1 point, so these units might have even 20 points of Power later on. If you can, try to save Scorch and Geralt: Igni for the end of the round to eliminate such powerful units. You might also use Regis: Higher Vampire which can draw Bronze cards from the opponent’s deck and Consume them before they are played.
  2. A deck based on dwarves, such as Mahakam Defender or Yarpen Zigrin that can stay on the board for the next round. The opponent usually boosts these units with Elixirs and other units. Cards that can Lock and Reset are useful in this case.

3. If a Fireball Trap appears on your side, try to neutralize it right away because it will seriously harm your units after 1 turn. Sometimes, it’s a better idea to use Alzur’s Thunder (7 points) to eliminate a trap than to sacrifice 15 or more Power points of all units in a given row.

4. Players using Brouver Hoog as the Leader often use his special ability in the first turn to summon Saskia and an another extra unit. In this way, they have as many as 20 points of Power at the start of the match. If you play second, you have to sacrifice at least 2 cards to beat this score, while the opponent can quickly pass.

Islands of the Skellige Archipelago are known for their corsairs and powerful ships, Drakkars, that can sail even during the fiercest of storms. The islander society is divided into Clans. Your army can include Clan an Craite, Clan Tuirseach, Clan Brovar, and Clan Dimun, among other ones. The army of Skellige is led to battle by King Bran, Harald the Cripple, or Crach An Craite.

1 - Skellige | Factions - Factions - Gwent: The Witcher Card Game Guide

Tips

1. Skellige’s domain is the ability to Resurrect units from the graveyard. Apart from Priestesses of Freya that resurrect Bronze cards, Skellige also has Sigrdrifa who can resurrect even Silver cards. That’s not all, though, since there is also the Renew card that can resurrect a Gold unit.

2. Currently, you can encounter 2 archetypes of Skellige decks:

  • A deck based on Queensguard and Cerys. These cards are discarded to the graveyard right at the start just to be resurrected and returned to the game with a single card. While playing against this deck, it’s best to use units that can Consume or steal units from the opponent’s graveyard, such as Griffin or Katakan.
  • A deck that include Clan Tuirseach Axemen who boost them self by 1 point every time an enemy unit is damaged. This is why this kind of deck also includes lots of weather effects and Bloodcurdling Bears. To counter this deck, you’ll need units that can Lock and Reset cards and resist adverse weather.

3. Skellige features a large amount of cards that let the opponent draw additional ones, thanks to which Skellige players can freely look for units they need to win.

4. If the opponent plays King Bran, he/she will probably Discard at least 3 cards to the graveyard in the first turn so get ready to destroy or move these units.

5. If the opponent plays Drakkars or Wild Boar of the Sea to boost Morvkvarg or Olgierd and you have Spies, you can easily thwart this strategy. Simply place your Spies in a way that boosts them instead of the key units. This forces the opponent to eliminate them to keep playing on his/her terms.

6. A boosted Morvkvarg or Olgierd can be countered well by Succubus from Monsters deck. Playing this card to the opponent’s side lets you steal a unit and thus boost your own score.

7. Playing against Skellige, avoid placing a large number of units in a single row because these decks often include weather effects or Coral who damages all units in a given row by half their current Power.

The army of Nilfgaard is led to battle by Morvran Voorthis, Emhyr var Emreis, or John Calveit. Its ranks include a lot of Spies as well as units that can Reveal cards in the opponent’s hand, thanks to which you can quickly adjust your own strategy to your opponent’s capabilities.

1 - Nilfgaard | Factions - Factions - Gwent: The Witcher Card Game Guide

Tips

1. Currently, you can encounter 2 archetypes of Nilfgaardu decks:

  1. A deck based on a large number of Spies that bring additional units from the deck, thanks to which they shorten it very quickly. What’s more, playing Spies boosts key units, Impera Brigade. Cards that can Lock and Reset as well as weather effects are useful in countering such a deck.
  2. A deck that Reveals cards in the opponent’s hand. In this way, not only it’s possible to find out what kind of cards the opponent’s has but also to boost the key units, Spotters. Such a deck usually includes Fire Scorpions or Mangonel, which deal additional damage every time an enemy or friendly card is Revealed. It’s hard to counter an opponent who knows what kind of cards you have so try to use the revealed ones regularly. Remember that you can replace a card after every round so consider swapping a revealed unit for a new one, unknown to the opponent.

2. Remember that Nilfgaard decks often include Vicovaro Medics that can Resurrect units from the opponent’s graveyard. In this case, better hurry with Resurrecting key units or otherwise they might fall into the opponent’s hands.

3. Sometimes, the opponent may play The Guardian, which spawns two lesser Guardians on the top of your deck when removed. Because of this, you cannot draw a useful card in the next round. Make sure to Lock this unit.

4. Nilfgaard decks include an incredibly annoying unit, Rot Tossers. These units can send Cow Carcass to the opponent’s side. After 2 turns, it eliminates the weakest unit in a given row. Therefore, try to play the strongest units to the rows with slightly weaker units.

5. Remember that Emhyr var Emreis can return a Bronze unit from his side back to hand so be careful when playing Spies or Rot Tossers.

In this chapter you can find recommended premade decks from Skellige faction. In addition to that you can also find many tips and possible strategies that can be helpful during matches against other players.

Clan Tuirseach Axemen

Leader Card

Golden cards (4)

Silver cards (6)

Bronze cards (15)

King Bran

Hjalmar

Gremist

Clan Tuirseach Axeman x3

 

Regis: Higher Vampire

Morkvarg

Clan An Craite Raider x3

 

Madman Lugos

Donar An Hindar

Clan Drummond Shieldmaiden x3

 

Renew

Udalryk

Biting Frost x3

  

White Frost

Priestess of Freya

  

Aeromancy

Dimeritium Shackles

   

First Light

Leader card

King Bran - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

King Bran

When played, King Bran allows you to discard 3 cards to the graveyard. This is the reason why Clan An Craite Raider and Morkvarg are in this deck. A perfect start for a match is to use the Leader card and then discard 2 Raiders and Morkvarg because after that they are immediately resurrected from the graveyard and return on the board. This method allows you to get 20 Strength points by using only one card.

Golden cards

Hjalmar - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Hjalmar

Hjalmar has 15 Strength points, however, he sends another unit, Lord Undvik, that has 5 Strength points to the same row in enemy’s army. After killing Undvik, Hjalmar gets a bonus – 10 Strength points. Of course, in this deck you can find cards that allows you to destroy the card sent to the enemy’s side, e.g. Biting Frost, Clan Drummond Shieldmaiden or Madman Lugos.

Regis: Higher Vampire - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Regis: Higher Vampire

This card has a very useful ability that can be used in a fight with any deck – it can consume one of three random Bronze cards that are in your enemy’s deck. Because of that you not only increase Regis’ Strength but you also take away a unit that can be crucial for this battle. Consumed unit is moved to the graveyard.

Madman Lugos - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Madman Lugos

Madman Lugos has 7 Strength points and he also has an ability that allows you to select a unit from the deck, move it to the graveyard and deal damage that are equivalent to that unit’s Strength. Madman Lugos is great when combined with Clan An Craite Raider because the discarded unit can immediately return on the board.

Renew - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Renew

A card that allows you to resurrect a Golden unit from the graveyard, that card can belong to any of the players. This gives you an opportunity to, e.g. use a Golden card that belonged to your enemy. Renew is especially useful in the last round because there may be several Golden cards that were already used. However, you must remember that before you use this card there must be at least one unit in the graveyard that you can resurrect. Otherwise, the spell is wasted.

Silver cards

Gremist - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Gremist

Gremist is a very flexible card that can be useful in many situations. When you use it you create one of the three cards:

Impenetrable Fog – useful when you want to weaken enemy units

Clear Sky – can clear the board from negative Weather effects

Bloodcurdling Roar – you can Consume an ally unit that you have selected and create a Bear that has 12 Strength points

Morkvarg - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Morkvarg

A card that is useful when combined with a Leader card. Besides that, when Morkvarg is sent to the graveyard he immediately goes back with his base strength lowered by 3 points. Thanks to that this unit usually survives to the second round and has 3 Strength points.

Donar An Hindar - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Donar An Hindar

A unit that has a rather good base Strength and, in addition to that, he can Lock or Unlock a unit. What is more, when deployed he discards a random Bronze card from your enemy’s deck to your graveyard which can in many situations be a hindrance to enemy’s plan when they lose an important card. Donar An Hindar is useful when you, e.g. want to take away a special ability of enemy’s unit or lock an Ambush that suddenly appeared on your side. It is also useful when you want to Unlock your units so they can use their abilities.

Udalryk - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Udalryk

A Spy unit that is sent to your enemy’s side. Although he has 12 Strength points it is usually used in a round that you can give up so you can get an advantage in cards held in hand in the decisive round. Udalryk allows you to draw 2 cards and keep one of them and discard the second one to the graveyard. It should be noted that those cards can be Golden. Udalryk can be used for, e.g. discarding Clan An Craite Raider and automatically play him on the board or move a Bronze card to the graveyard and then resurrect it by using Priestess of Freya.

White Frost - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

White Frost

A card that creates Biting Frost in enemy’s two rows. In the first and second or second and third. You can’t choose first and third. Using White Frost creates weather effects that can weaken enemy units and, at the same time, you strengthen Clan Tuirseach Axeman that are played on your side.

Aeromancy - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Aeromancy

When you use all Weather cards or you don’t draw any of them to hold in your hand then Aeromancy allows you to play a Weather card from your deck or the graveyard. It is especially useful to use White Frost again.

Bronze cards

Clan Tuirseach Axeman x3 - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Clan Tuirseach Axeman x3

The backbone of this deck. When played, Clan Tuirseach Axeman receives 2 Armor points and from now on every time they hurt a unit they increase their Strength by 1 point. This unit is the reason why you can find Weather cards that use Biting Frost on enemy’s side. For example, if you used a Weather card on an enemy’s row in which there are 5 units then, at the beginning of their turn, each unit looses 1 Strength points while Axeman receives 5!

Clan An Craite Raider x3 - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Clan An Craite Raider x3

Units that are used in a combination with a Leader card, Madman Lugos or Uldaryk. The idea here is to not play them from hand but by discarding them to the graveyard. By doing that you not only reduce your deck and get a possibility of picking up better cards in the next rounds but you also don’t lose any cards from your hand that allows you to play additional units on the board. For example, if you play Madman Lugos in the first round and select Clan An Craite Raider as the card that is discarded to the graveyard you receive 11 Strength points on the board and, in addition to that, you hurt an enemy unit and get 4 points which gives you 15 points in total.

Clan Drummond Shieldmaiden x3 - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Clan Drummond Shieldmaiden x3

A card that is used to eliminate weakened enemy units. This allows you to draw the remaining two copies of this card from the deck. Each Clan Drummond Shieldmaiden played can deal 2 points of damage. However, you must remember that this effect can only be achieved when you attack weakened units. Attacking a target with full health won’t allow you to draw additional cards from the deck.

Biting Frost x3 - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Biting Frost x3

A Weather effect that deals 1 point of damage to each unit (excluding Gold ones) that is in the row on which it was casted. This allows you to not only damage enemy units but also to strengthen Clan Tuirseach Axeman.

Priestess of Freya - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Priestess of Freya

Although this unit has only 1 Strength point, it allows you to resurrect a Bronze unit from your graveyard. Thanks to that you can summon, e.g. an additional Clan Tuirseach Axeman on the board if that card was sent to the graveyard by the enemy.

Dimeritium Shackles - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Dimeritium Shackles

This card allows you to Demote enemy’s Golden card into Silver which makes it vulnerable to damage. Dimeritium Shackles are also useful to Lock special abilities of the enemy units or to Unlock your own.

First Light - Skellige | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

First Light

When played creates one of the two cards:

Clear Sky -clear your side of the board from negative Weather effects

Rally – allows you to play a random Bronze card from your deck

General tips for playing

  • It is important to discard at least 2 Clan An Craite Raider (of course if they were picked) and Morkvarg during Mulligan phase. They can be later played in combination with a Leader card and will be immediately moved on the board. It is also important to shuffle into your deck all remaining Clan Drummond Shieldmaiden copies so you can have only one card like this in your hand.
  • If Token draw your turn in the beginning of the game then a perfect way to start a match is to play a Leader card and then discard 2 Clan An Craite Raider and Morkvarg that can be immediately resurrected from the graveyard and return on the deck. In this way you get 20 Strength points by using only one card. Your enemy will be forced to use at least 2 cards if they want to top this score. This gives you a chance for a pass and start the second round with the advantage of having more cards in hand.
  • Remember to play Hjalmar when you know that you will have the opportunity to destroy Lord Undvik that appears on enemy’s side. For that you can use Madman Lugos, Biting Frost or Clan Drummond Shieldmaiden.
  • If you have a chance you should play Regis: Higher Vampire in the first round, before your enemy reduces their deck, so you can consume a unit that can have an impact on the match.
  • Remember that a card Consumed by Regis: Higher Vampire is moved to the graveyard so if enemy has a resurrection card they can access it quickly so choose wisely.
  • Remember that Renew card is only useful when there is a Golden card on any of the graveyards.
  • Remember to use Madman Lugos and Clan An Craite Raider combination.
  • In this deck you can find cards with Veteran passive ability. Thanks to that ability those cards increase their base Strength by 1 point in the second and third round.
  • Before you play Clan Tuirseach Axeman you should try to cast Biting Frost on an enemy’s row in which you can find at least one unit. Thanks to that when you play an Axeman in the next round it will immediately increase its Strength points making this card harder to eliminate.
  • Use Dimeritium Shackles or Donar An Hindar to Lock important enemy units or Unlock your Axeman. For example, when you fight against Monsters deck you should Lock those units that have Consume, summon additional units or Nekker abilities.
  • Use Gremist wisely. For example, if you are not playing against a deck that uses Weather effects you can use this card to create Bloodcurdling Roar that allows you to, e.g. consume a weakened Bronze unit and create a Bear with 12 Strength points that can be placed in a different row. Bloodcurdling Roar is also useful when facing weather decks because a weakened unit can be turned into a Bear that can be placed in a row where there are no negative effects.
  • Be careful when you are playing Uldaryk because he is sent to the enemy’s side and gives them 12 Strength points. Usually, this card is played in the second round after you win the first one so you can have the advantage of having more cards in hand or have the same amount of cards as your enemy. If you are forced to play this card in other situations then the first thing that you should try to do is to sent him to a row on which you can later cast Biting Frost.
  • If enemy units are not weakened and you want to draw Clan Drummond Shieldmaiden from the deck then you can try to attack your own weakened unit that has, e.g. 1 Strength point. This allows you to summon additional Shieldmaiden card copies which increases your overall Strength while reducing your deck.
  • Clan Drummond Shieldmaiden can also be used to eliminate an Ambush that is on your side. You won’t summon another copies of this card but you can save a lot of Strength points.
  • When you play Madman Lugos and have Priestess of Freya in your hand you can think about discarding a unit that you can quickly resurrect later. Thanks to that you can be sure that you can play a necessary card without drawing it.

In this chapter, you will find decks recommended for Nilfgaard faction. Additionally, this chapter provides a number of hints and possible strategies that you will find useful while playing with other players.

Morvran Voorhis, Odkrywca

Leader card

Gold Cards (4)

Silver cards (6)

Bronze cards (15)

Morvran Voorhis

Leo Bonhart

Cantarella

Imperial Golem x3

 

Regis: Higher Vampire

Egan

Spotter x3

 

Vattier De Rideaux

Albrich

Nilfgaardian Knight x3

 

Renew

Vanhemar

Daerlan Foot Soldiers x2

  

Cynthia

Fire Scorpion x2

  

Peter Saar Gvynleve

Alchemist

   

Nauzicaa Standard Bearer

Leader Card

Morvran Voorhis - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Morvran Voorhis

After you play Morvran Voorhis, you will be able to reveal 3 cards from either yours or your opponent’s hand. Thanks to this, you can figure out immediately which deck your opponent is using, or perform one of the below combinations:

  1. If you have, in your hand, Fire Scorpion, you can reveal this card to deal immediate 3 points of damage to the enemy unit.
  2. If you have, in your hand, Daerlan Foot Soldiers, you can reveal this card to play it immediately onto the table and draw an additional card from the top of the deck.

What is even more, after you have played the Leader Card, all of the Imperial Golems in the deck are summoned to the table.

Gold Cards

Vattier De Rideaux - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Vattier De Rideaux

Vattier De Rideaux has 8 Strength points and additionally, it allows you to reveal up to 2 own cards. Per each card revealed from your hand, it reveals 1 card from your opponent’s hand. Just like in the case of the Leader Card, you can combine this card with Fire Scorpion or Daerlan Foot Soldiers.

Regis: Higher Vampire - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Regis: Higher Vampire

This card has the ability that will prove useful against any other deck. It can consume one out of three, randomly chosen, bronze units of the opponent, from the opponent’s deck. This way, not only do you strengthen Regis, but also deprive the opponent a unit that may prove key to the battle. The consumed unit is then put away to the cemetery.

Leo Bonhart - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Leo Bonhart

Leo Bonhart has 6 Strength points and additionally, he has the ability thanks to which you can pick any unit from your hand (can be Gold) and deal to the opponent damage equal to that unit’s Strength. If you have upgraded Spotters, Leo Bonhart can deal damage as high as 15 points! Remember to use this card when you have hidden units in your hand, or you will not be able to activate this ability.

Renew - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Renew

This card allows you to resurrect a Gold unit from the cemetery, regardless of which of the player’s. Therefore, you get the option to play a gold card that used to belong to your opponent. Renew is especially useful in the last round, because several Gold cards are sure to have been played by then. Remember to make sure, before you play this card, that there is at least one unit in the cemetery that you will be able to resurrect. Otherwise, the card will be lost.

Silver cards

Albrich - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Albrich

Albrich has very high Strength and apart from that, if none of the players called it a pass, it makes you and your opponent draw a card from the top of the deck. You draw a card face down, whereas your opponent draws one face up. Thanks to this, you can strengthen up your Spotters.

Cantarella - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Cantarella

A Spy unit that you send to the side of the opponent. Although she has 10 Strength points, you usually play it in a round that you can leave out and spend on building your advantage of cards in your hand before the decisive round. Cantarella allows you to draw 1 card from the top of your deck. If you are not satisfied with the card that you have drawn, you can place it at the bottom of the deck and draw another one.

Cynthia - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Cynthia

Cynthia works best at the beginning of the game, because she reveals the strongest unit in the opponent’s hand(can be Gold) and strengthens itself by the number of Strength points of that unit. This way, you obtain a strong unit on the table at the very beginning of the game and, additionally, you learn about the opponent’s strongest card.

Egan - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Egan

Using this card, you can either Lock or Unlock 2 units. Egan is useful in games against any deck, because there will always be, on the table, a card that will cause an unfavorable situation. If the Locked units are on the opponent’s side, they additionally take 1 point of damage.

Peter Saar Gwynleve - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Peter Saar Gwynleve

Peter Saar Gwynleve can Reset a given unit and deals 3 damage to the unit, when it’s the opponent’s one, or strengthens the unit if it’s one of your allies’. The card can incapacitate a powerful, strengthened unit, such as Clan Tuirseach Axeman in Skellige or Ekimme monster deck. Peter Saar Gwynleve can also be used to restore one of your units to full Strength, e.g. while it’s subject to unfavorable weather conditions.

Vanhemar - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Vanhemar

Vanhemar is a highly versatile card that can be used in a variety of situations. After you have played it, you create one of the following:

  1. Biting Frost – can be used to weaken opponent’s units
  2. Clear Skies – an additiona opportunity to clear the table of Weather Effects
  3. Stammelford’s Tremors – a spell that deals damage of 2 Strength to up to 8 opponents

Bronze cards

Imperial Golem x3 - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Imperial Golem x3

Imperial Golems are in the deck because of their ability that allows you to summon all of the pieces of this card, after the Leader Card is played. Thanks to this, you can quickly decrease the size of the deck and draw better cards in rounds to come.

Nilfgaardian Knight x3 - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Nilfgaardian Knight x3

A unit with as much as 10 Strength points and 2 points of Armor. Such high statistics coma at a price, because after you have played Nilfgaardian Knight, one of cards from your hand will be revealed. All well that ends well, however, because this way, you will strengthen up your Spotters and, if you are lucky, you will reveal Fire Scorpion or Daelrian Foot Soldiers. Nilfgaard Knight can also be used in combination with Leo Bonhart to deal damage of 10.

Spotter x3 - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Spotter x3

The key units in the deck. Spotters have as few as 3 Strength points, but they can be strengthened by 1 point of Strength each time any of the players reveals their card. Thanks to this, at the end of the game, they may have as many as 15 Strength points. What is interesting, Spotters increase their Strength wherever they are (in the hand, on the table or in the deck).

Daerlan Foot Soldiers x2 - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Daerlan Foot Soldiers x2

Units that are played to the table immediately after they are revealed and draw 1 card from the top of the deck. Daerlan Foot Soldiers are used to decrease the size of the deck, so avoid playing them straight from the hand. Always try to reveal this unit to use its ability. The card is useful in combination with, Vattier De Rideaux, Leo Bonhart or Alchemist Leader Cards.

Fire Scorpion x2 - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Fire Scorpion x2

Fire Scorpion is a siege engine. As soon as the unit is revealed, it deals damage of 3 Strength points to a random opponent. After you play it onto the table, you can select the opponent that it will deal damage of 3 to. The card is useful in combination with Vattier De Rideaux, Leo Bonhart or Alchemist Leader Cards.

Alchemist - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Alchemist

A card with 7 Strength points and additionally allows you to reveal a single card from yours, or the opponent’s hand.. this way, you can gain some information or use the card in combination with Daerlan Foot Soldiers or Fire Scorpion.

Nauzicaa Standard Bearer - Nilfgaard | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Nauzicaa Standard Bearer

After you play this card, you remove unfavorable weather conditions in the row and, additionally, you can strengthen a select ally on the table, or any own unit in the hand, by 3 Strength points.

General hints

  1. During the Mulligan phase, it is of paramount importance that you dispose of all Imperial Golems. They will be played later on in combination with the Leader Card and will be brought immediately to the table.
  2. If the game starts with your turn, an ideal way to open the game is playing Cynthi or a Leader Card, in order to summon Imperial Golems and decrease your own deck in size. What is even more, this will allow you to reveal up to 3 cards, so you can decide to reveal the opponent’s strategy or reveal your own units if you have Daerlan Foot Soldiers.
  3. Remember that playing Cantarella, you can put the first card that you draw to the bottom of the deck, by pressing RMB. LMB draws the first one of them.
  4. If possible, play Regis: Higher Vampire in the first round, before the opponent decreases their deck, to consume the unit that may have a decisive effect on the whole game.
  5. Remember that the card Consumed by Regis: Higher Vampire go to the cemetery, so the opponent may retrieve, if only they have rejuvenating cards. This is why you should choose wisely.
  6. Remember that Renew is useful only if there are Gold units in one of the cemeteries.
  7. Remember to use Leo Bonhart in combination with Fire Scorpion or Daerlan Foot Soldier. Later into the game, you can also use a strengthened Spotter, to deal high damage to the opponent’s unit.
  8. Remember to use Leo Bonhart when you still have unrevealed units. Otherwise, you will not be able to activate his ability.
  9. Use Egan to Block units that are important to the opponent. For example, while fighting against a Monster deck. For example, while fighting against a monster deck, Block units with the abilities of Resistance or Consume, conjuration or Nekkers.
  10. Use Vanhemar wisely. For example, if you play against a Monster deck, save one card to clear the table of unfavorable Weather Effects. In other situations, when there are, at least, 8 enemy units on the table, you can deal a total of 18 damage with Stammelforda’s Tremors.
  11. Remember that Peter Saar Gwynleve first Resets a given unit and then deals damage. Hold back with playing this card until the opponent strengthens that unit. This way, you will fully take advantage of that card.
  12. Remember to use and Daerlan Foot Soldiers and Fire Scorpions with Vattier De Rideaux, Leo Bonhart or Alchemist to take full advantage of their potential.
  13. Try not to play all strongest units at once. If they have equal number of Strength points, a single Scorch cast by the opponent may bring on a catastrophe.
  14. Place the strengthened Spotters in a way that makes it impossible for the opponent to eliminate them all at once using Geralt: Igni. It is best to play each Spotter to a single row.

In this chapter, you will find decks recommended for Northern Realms faction. Additionally, this chapter provides a number of hints and possible strategies that you will find useful during game with other players.

Foltest, the Conqueror

Leader card

Gold Cards (4)

Silver cards (6)

Bronze cards (15)

Foltest

Keira Metz

Eskel

Reinforced Ballista x3

 

Regis: Higher Vampire

Lambert

Aretuza Adpept x3

 

Dandelion

Vesemir

Blue Stripes Scout x3

 

Philippa Eilhart

Thaler

Axemen Scout x3

  

Reinforcement

Torrential Rains x3

  

Roach

 

Leader card

Foltest - Northern Realms | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Foltest

After you play the card, Foltest has 5 Strength points and additionally, it strengthens all Bronze and Silver units in the deck and in the hand, by 1 point. You should start each game by playing the Leader Card to increase the point value of the deck.

Gold Cards

Keira Metz - Northern Realms | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Keira Metz

Keira Metz is a highly versatile card that is useful in various situations. After you play the card, you create one of the three cards:

  1. Spawn Quen Sign– it becomes useful when you want to assign a protective shield to units, which will absorb a negative spell or direct damage.
  2. Endemic – after it is played, it destroys the weakest units
  3. Thunderbolt potion – increases Strength of 3 neighboring units by 4

Keira Metz is usually deployed in combination with Thunderbolt Potion, which strengthens own units. This way, it has as many as 17 Strength points.

Regis: Higher Vampire - Northern Realms | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Regis: Higher Vampire

This card has the ability that will prove useful against any other deck. It can consume one out of three, randomly chosen, bronze units of the opponent, from the opponent’s deck. This way, not only do you strengthen Regis, but also deprive the opponent a unit that may prove key to the battle. The consumed unit is then put away to the cemetery.

Dandelion - Northern Realms | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Dandelion

Dandelion has 8 Strength points, and thanks to his ability, you can strengthen 3 Bronze or Silver units in your deck by 3 Strength points. This card is usually used to strengthen 2 or 3 Witchers in the deck, while you are holding one in your hand. This way, by deploying a Witcher card, you summon the remaining 2 units with higher number of Strength points.

Philippa Eilhart - Northern Realms | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Philippa Eilhart

Although this card has only 1 point of Strength, it can deal considerable damage. After you play the card, you select the target that takes damage of 5 points. Afterwards, Philippa Eilhart deals damage to random enemy units, of 4, 3, 2 and 1 point of Strength. It should be noted that a single unit can take damage only once, so try to play this card only if the opponent deployed a higher number of units.

Silver cards

Eskel - Northern Realms | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Eskel

One of Witchers with 5 Strength points. After you play the card, it summons Lambert and Vesemir from the deck.

Lambert - Northern Realms | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Lambert

One of Witchers with 5 Strength points. After you play the card, it summons Eskel and Vesemir from the deck.

Vesemir - Northern Realms | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Vesemir

One of Witchers with 5 Strength points. After you play the card, it summons Lambert and Lambert from the deck.

Thaler - Northern Realms | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Thaler

A Spy unit that you deploy to the opponent’s side.

A Spy unit that you send to the side of the opponent. Although she has 10 Strength points, you usually play it in a round that you can leave out and spend on building your advantage of cards in your hand before the decisive round. Thaler allows you to draw 2 cards, one of which you keep in your hand and shuffle the other one into the deck.

Reinforcement - Northern Realms | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Reinforcement

A card that allows you to play any Bronze or Silver unit from the deck. It is useful for summoning strengthened Witchers, when you do not have any in your hand. Also, it can be used to summon the units that you need or Axemen Scout, to activate that unit’s ability on another unit.

Roach - Northern Realms | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Roach

Roach has 4 Strength points and is used to decrease the deck in size. Once you play a Gold Card, Roach is summoned from the deck into a random row on the table. This effect can be used only once.

Bronze cards

Reinforced Ballista x3 - Northern Realms | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Reinforced Ballista x3

The key unit in the deck. Reinforced Ballista deals damage of 2 to a selected opponent and ignores Armor. Additionally, whenever they are deployed next to units with Ammo ability, such as Blue Stripes Scout, you will be allowed to activate their ability once more.

Aretuza Adept x3 - Northern Realms | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Aretuza Adept x3

A unit with 4 Strength points, which additionally can deploy Bronze Weather from the deck. In the case of this deck, you can play Torrential Rains, when you do not have this card in your hand. Aretuza Adept is very good to decrease the size of the deck by drawing cards from it.

Blue Stripes Scout x3 - Northern Realms | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Blue Stripes Scout x3

A unit with 6 Strength points, which receives additional 2 points of Armor after it is played. What is even more, it is capable of lifting adverse effect of unfavorable weather from the row that it has been deployed in and has Ammo ability. If you deploy Reinforced Ballista next to this unit, you will be able to activate its ability twice.

Axemen Scout x3 - Northern Realms | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Axemen Scout x3

Axemen Scout has barely 2 Strength points, but after you play it, you can pick another Bronze unit and play its copy from the deck. Axemen Scout is useful in a range of situations and additionally, it allows you to decrease the size of your deck. Remember that the unit works only when there are copies of the selected units in the deck.

Torrential Rains x3 - Northern Realms | Premade decks - Premade decks - Gwent: The Witcher Card Game Guide

Torrential Rains x3

Weather effect, which at the beginning of the turn deals damage, of 2, to the weakest units in the opponent’s row (save Gold ones). If, in a given row, there are several weakest units of the same Strength, all of them will be affected by Torrential Rains.

General hints

  1. During the Mulligan phase, it is very important to dispose of all the copies of Torrential Rains. They will be played later on, in combination with Aretuza Adept. It is just as important to shuffle Roach back into the deck, as well as greater number of Witchers.
  2. When you have 2 Witchers in your hand at the beginning, you will be able to shuffle one of them back into the deck.
  3. Regardless of whether you are starting the game, or you are second on the row, always open your game with the Leader Card. This way, you raise the overall Strength of your deck.
  4. If possible, deploy Reinforced Ballistas near Blue Stripes Scouts. This way, you will be able to use the ability of the units several times.
  5. If possible, deploy Regis: Higher Vampire in the first round, before the opponent decreases the size of their deck. This will consume the unit that may be of key importance to the game.
  6. Remember that the card Consumed by Regis: Higher Vampire go to the cemetery, so the opponent may retrieve, if only they have rejuvenating cards. This is why you should choose wisely.
  7. Adeptka z Aretuzy and Axemen Scout are perfect for decreasing the size of the deck, thanks to which you can draw important cards later into the game. Always try to use those units from the very beginning of the game.
  8. Remember that Torrential Rains deals damage to the weakest units in the row.
  9. Remember to use Dandelion to strengthen the rest of the Witchers in the deck. This way, you will increase their overall strength when they appear on the table.
  10. Try to save Witchers for last, for the ending turn. This way, using a single card, you can summon units with more than 20 Strength points.
  11. Remember that Philippa Eilhart cannot deal damage to the same units. Try to deploy her when there are larger numbers of opponent’s units on the table.
  12. Keira Metz is usually used to deploy Thunderbolt Potion to strengthen 3 neighboring units. However, if you notice that there are several opponent’s units, on the board, of the same lowest Strength, you can try deploying Epidemics.
  13. Deploy Axemen Scouts when you know that you can still summon another copy of a given unit from the deck. Otherwise, the ability of Axemen Scouts will not be activated and will lose your turn to play a unit with low Strength.
  14. Try not to deploy all units into a single row. If they have an equal number of Strength points, a single Scorch or Geralt: Igni in the opponent’s deck can be tragic.

SOURCE:http://guides.gamepressure.com/gwent_the_witcher_card_game/

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